Sunday, 31 January 2010
Sunday, 24 January 2010
How Disney Represents Reality
Disney's films that are aimed towards an older audience are marketed seperatly, under a different distribution and production name, to ensure that there is no relationship between external world affairs and the internal world of Disney film.
Although the films contain elements of darkness and fictional evil, the films are overall very optimistic, with the equilibrium resulting in the 'hero' overcoming the 'nemesis', reassuring children and parents.
Disney and Pixar
In 1986, Steve Jobs purchased the computer graphics division of Lucasfilm Ltd, consisting of 44 employees, for $10 million, renaming the division 'Pixar' and establishing it as an independant company.
Pixar began with creating 3D computer animations in short films and television advertisments for other companies (aswell as a new logo for the paramount company), until 1991, when it began working with Walt Disney Studios to develop, produce and distribute three feature length animated films. Four years later, 'Toy Story' was released to theatres, being recognised as the first fully computer generated feature length film aswell as becoming the highest grossing film of 1995, being distributed by Disney. With the huge profit made from the film, Pixar made the move to making the company public, allowing the company to expand, as well as making a new agreement with Disney to produce five more feature films. As the company's experience grew, with the production of further short films, the use of innovative technology became an important element in the company's progression, with enhancements of hair and cloth in 3D animation.
By 1998, Pixar had released 'A Bug's Life', becoming another worldwide success, with the release of 'Toy Story 2' a year later, the first film to be entirely created digitally, where it broke opening weekend box office records in the United Kingdom.
After the release of further successful animated films, Disney's agreement with Pixar was at its end and Disney's attention had turned to a takeover of the company. In 2006, the Walt Disney company purchased Pixar through an "all stock transaction of $7.4 billion". The merge brought together Disney's historic franchise of animated characters, such as Mickey, Minnie Mouse and Donald Duck, with Pixar's stable of computer animated experience, with recent hits including 'Finding Nemo' and 'Cars'.
How Disney Uses Synergy
Walt Disney pioneered synergistic marketing techniques in the 1930s by granting dozens of firms the right to use his Mickey Mouse character in products and ads, and continued to market Disney media through licensing arrangements. These products can help advertise the film itself and thus help to increase the film's sales.
Tuesday, 19 January 2010
Disney Innovations
Disney's Competition
Due to Disney's large scope of operations, the company acquires a large amount of competition. Most forms of competition are other large media conglomerates such as Time Warner, who competes in films, television and internet media.
Disney's main competitors in the film industry are shown in this pie chart, showing each company's market share:
It is clear, that in this hugely competitive market, Disney is overwhelmed by the competition, but retains a large market share. This chart would have been very different when Disney first began creating films, and would have been a much large competitor on the market - unfortneatly, the film industry has been hugely updated over the years, and other types of films have become very popular amoung audiences, increasing the consumption of these films rather than Disney films.
Disney's Pixar also directly competes with smaller media groups that focus on niche areas of the film market, such as Dreamworks Animations, who create films such as 'Shrek'.
Monday, 18 January 2010
Scope of operations, Key areas of Business and Profits of Disney Studios
Annual revenue of around US$37 million give large potential for expansion of the company. This shows how famous Disney productions are. The company itself takes various divisions in order to market more mature content that it associates with the flagship family entertainment that Disney markets. The company Net Income is annually around US$7 Billion.
A list of all of Disney's films: http://en.wikipedia.org/wiki/List_of_Disney_feature_films
The Disney brand originally focussed on only producing animated motion picture films but now focuses more widely on family entertainment, with a huge scope of operations, spanning around areas of animated films (including 3D animation), live action films, cruise lines, theme parks, consumer goods (toys, clothing etc.), television, print media (short story books, magazines, cartoon strips), soundtracks and music, internet operations (interactive websites), video gaming, and hotel resorts. As the company operates over such a wide scope across many forms of the media, the company has various divisions and has also acquired management of other companies over time:
Walt Disney Motion Pictures Group, Disney Music Group, Walt Disney Theatrical, Disney-ABC Television Group, Radio Disney, ESPN Inc., Disney Interactive Media Group, and Disney Consumer Products. Its resorts and diversified holdings include Walt Disney Parks and Resorts, Disneyland Resort, Walt Disney World Resort, Tokyo Disney Resort, Disneyland Resort Paris, Euro Disney S.C.A., Hong Kong Disneyland Resort, Disney Vacation Club, and Disney Cruise Line, Marvel Entertainment, including Marvel Animation, Marvel Characters, Inc., Marvel Comics, Marvel Studios, and Marvel Toys.
Thursday, 14 January 2010
The Origins and History of Disney
Wednesday, 13 January 2010
What does the Disney Brand mean?
Disney releases its motion pictures under the name 'Walt Disney Pictures', where it has established its brand identity well on the market and has been hugely successful in many of its films, both animated and live action. The company has many divisions and affiliates which include Walt Disney Animation Studios, Pixar Animation Studios and DisneyToon Studios - Touchstone Pictures, Hollywood Pictures and Miramax Films. Not only does the company distribute films, but uses the same brand to extend its brand identity onto other mediums of the media. It has created world renowned amusement parks and resorts across the globe, other consumer products aimed mainly at children (such as T-shirts, books, video games toys etc.), has its own television network, the 'Disney Channel' and the brand has also expanded onto the internet, through the 'Walt Disney Internet Group'.
The company has created renowned characters in its films, such as 'Mickey Mouse' who became an icon for the company. The company itself stands, mainly, for children's entertainment, however it has also aimed some of its products towards an older audience, or the whole family, such as 'Pirates of the Carribean', which may not be suitable for a very young audience as it contains some adult themes such as violence.